12/23/2023 0 Comments World of warcraft movie![]() Highlights include a colour map of Azeroth, Lothar’s “Distressed Troll” battle armour (complete with fake blood spatters on the breastplates), and also his final battle costume – which only had a starting bid of only $125 (but later amounted to much more). A quick browse of the auction reveals a range of things, big and small, that could help to put a bit more Warcraft into your world. The auction, hosted by the film and TV memorabilia auction site Prop Store, features over 400 lots of goodies from the movie, much of which is by Weta Workshops. To further solidify the unlikeliness of more movies in the future, Blizzard Entertainment also recently finished auctioning off fan-favourite memorabilia from the film. Looking at the numbers through that light, it’s not hard to understand why the Warcraft sequels aren’t coming. Using that math, ScreenRant estimates that Warcraft actually only made $145 million, which is below its reported production budget and this number doesn’t even count marketing expenses. ![]() In America, a film studio typically takes home around 50 percent off the box office. However, as ScreenRant points out, Hollywood studios only make about 25 percent of a film’s gross in China, so Warcraft’s $213.5 million in China netted Legendary only $53.4 million. Warcraft had a reported budget of $160 million, so $433 million in worldwide grosses sounds like a success story. On a worldwide basis, Warcraft is the 258th biggest movie ever, ahead of Detective Pikachu and numerous other franchise movies. China accounted for a massive $213.5 million of the movie’s international grosses. Warcraft only made $47.4 million in the US and Canada, but it made $386.3 million, or 89.1 percent of its total box office revenue from overseas markets. So it was a unique moment in time for experiencing what kind of craziness studio filmmaking could be.” And then Legendary was bought by Wanda while we were making the movie. So there were more points as to what the film needed to be. It was working with Legendary, I was working with Blizzard and obviously Blizzard were very passionate about what film should be because they are who had been with the game for so long and they didn’t want to detract from that. Originally, we were Warner Brothers, I was working with Atlas, I was working with Universal. “I got a chance to experience multiple studios takes on what a film of this size should be on one movie because it was originally. “It was an absolute… The essence of studio filmmaking,” he said. Jones also shared that this three-film arc for Warcraft would have included further storytelling for Gul’dan and Thrall, and on a wider level, how the orcs left their home world to live in Azeroth.Īlso in the recent interview, Jones spoke about the challenging nature of working with so many different stakeholders to get Warcraft made. I genuinely think that in retrospect and as time has moved on, people are starting to appreciate the film than maybe the critics did when it first came out but unfortunately I don’t think we’re going to get to make any more.” I made the film as best I could on the first film hoping that it would connect with an audience. “It’s unfortunate now, you gotta try and go with your harp on these things. “It really would have been pretty special,” he said of his plans for a trilogy. Despite that, Jones said he thinks Warcraft is being appreciated more and more now, as time goes on. Jones recently spoke about the movies to Collider, sharing that he would have “loved” to make two more movies to complete the trilogy, but it’s looking unlikely that the follow-ups will be made. The 2016, the much anticipated Warcraft movie from director Duncan Jones made more than $433 million worldwide, but despite that huge box office number, it appears the sequels that Jones wanted to make are not going to happen – and of course, there are a number of reasons why that is, as officially stated by game devs for the first time, recently.
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